Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
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Post by Hawk Eye on Jul 23, 2007 19:41:46 GMT -5
This battle is for the purpose of testing the combat system. Standard Testing Rules will be used and Abilities will be disabled. Name: Reki Shuto Age: 15 Description: Reki almost always has a smile on his face, as if in a state of eternal bliss. Although he is a ninja, he has one greater love: music. It is not rare to see Reki humming to himself, dancing in place, or making a beat with his mouth in any situation. In fact, those who have been "privileged" to know Reki long enough describe that he has his own rythym playing in his head constantly, which affects much of what he does and says. Despite his playful exterior, Reki is actually quite talented; both as a musician and a trained shinobi. Hair: Golden blonde, seems to always have a "perfectly styled cowlick". It is much longer on top then it is around the sides and back of his head. Eyes: Brownish, almost yellowish Build: 5"10; fairly tough looking. He has a surprising amount of agility and flexibility. Clothing: Reki wears a black jacket with a randomly colored shirt underneath. His khaki pants are held up by a leather belt. Black and white shoes keep his feet warm. A leather strap across his body holds up a messenger bag across his side, and he wears a matching pair of leather-bound goggles across his head. StatsHP: 30 AP: 5 STA: 10/10 CHK: 0/5 AttributesStrength: 0 Mind: 0 Vitality: 0 Agility: 3 Dexterity: 2 Cunning: 0 AbilitiesExpert Dodger (Passive) The STA cost of all DGE moves is reduced by 1 for Reki. JutsuDisarm Feint Step Double-strike Whirlwind Kick Lightning Style, Lightning StrikeSignature JutsuFlash Step (-1 AP, -1 STA, -4 CHK) Reki teleports to his target with blinding speed, disabling their ability to defend. def 0 - defensive - taijutsu [DGE] [-R] [1hf] Move2 - Reki may move up to two spaces in any direction. Stun3 - Target loses 3 AP immediately or their AP is reduced to 0. ------------------------- Y'know the drill Panic . Battle Map [ ][ ][ ][M][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][K][ ][ ][ ]
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Post by Panicz on Jul 23, 2007 20:10:30 GMT -5
Surely I do. Man, it's been a LONG time. I'm looking forward to this. So, because this is a BETA Battle, I think we should cut the Roleplaying for now. That can be saved for Arena Matches. Until then, good luck.___ Name: Manta KomoriDescription: Manta’s burning personality and fiery attitude towards life is only matched by his deep perfectionism he applies to his daily tasks. In spite of the usually inattentive and carefree persona he often displays, Manta can often be the one found taking initiative to complete and lead tasks. Perhaps it is the constant ‘go-go-go’ voice in his head that drives him to do what he does… and how he does it. However, with a mischievous grin and a positive attitude, the proud Komori’s skills as a ninja excel and have destined him to a promising future.
Wavy red hair and a lanky, yet sturdy build are qualities that Manta has clearly inherited from his Komori family tree. At 5’10”, bright green eyes are plastered onto grinning face bright with positivism. He’s often found wearing a buttoned up plaid shirt (embossed with the Komori Tiger Lily) atop a bright red long-sleeved shirt. He wears basic beige cargo shorts and dark red sandals. Subtly placed around his neck is a pair of goggles, appropriately coloured to match the rest of his attire. HP: 30/30 AP: 5/5 STA: 10/10 CHK: 0/5 Strength: 4 Mind:Vitality:Agility:Dexterity: 1 Cunning:Jutsu:1. Palm Strike 2. Follow-Up Fist 3. Whirlwind Kick 4. Fire Style, Phoenix Flame5. Charging Barrage Signature Jutsu:White Palm [-2 AP, -1 STA] Manta heats his palm up to incredible temperatures and thrusts it towards the target.atk 3 – hits first target – taijutsu [STK] [-R] [1h] [ ][ ][ ][ ][ ] [ ][N][x][x][x] [ ][ ][ ][ ][ ] ___ MantaHP: 30/30 AP: 5/5 STA: 10/10 CHK: 0/5 Battle Map [ ][ ][ ][M][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][K][ ][ ][ ]
___ You've got first go.
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
Posts: 1,019
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Post by Hawk Eye on Jul 23, 2007 21:32:47 GMT -5
Reki HP: 30 AP: 5 STA: 10/10 CHK: 0/5
Reki moves one space right. -1 AP Reki moves one space up. -1 AP Reki uses Draw Kunai!
Draw Kunai (-1 AP) The user draws a kunai knife. atk n/a - self - undefined [UND] [-R] [1h] The user equips a kunai knife (Dagger) with no bonuses.
Reki ends his turn.
Reki HP: 30 AP: 2(+3) STA: 10/10 CHK: 0(+1)/5 [Wielding - Kunai x1 (1h)]
Manta HP: 30 AP: 5 STA: 10/10 CHK: 0/5
[ ][ ][ ][M][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][K][ ][ ] [ ][ ][ ][ ][ ][ ]
Even in just this first turn I'm realizing things I need to clear up, haha.
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Post by Panicz on Jul 23, 2007 22:01:19 GMT -5
MantaHP: 30 AP: 5 STA: 10/10 CHK: 0/5 Manta moves one space down. -1 AP Manta uses Draw Kunai Draw Kunai (-1 AP) The user draws a kunai knife. atk n/a - self - undefined [UND] [-R] [1h] The user equips a kunai knife (Dagger) with no bonuses.Manta ends his turn. MantaHP: 30 AP: 3(+2) STA: 10/10 CHK: 0(+1)/5 [Wielding - Kunai x1 (1h)] ___ RekiHP: 30 AP: 5 STA: 10/10 CHK: 1/5 Battle Map [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][K][ ][ ] [ ][ ][ ][ ][ ][ ] ___ Man, I love this RPG.
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
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Post by Hawk Eye on Jul 23, 2007 23:31:11 GMT -5
Reki HP: 30 AP: 5 STA: 10/10 CHK: 1/5 [Wielding - Kunai x1 (1h)]
Reki moves one space up. -1 AP Reki uses Feint Step! 1 DMG (1 + 0)
Feint Step (-2 AP, -2 STA) A quick feint step which offsets the target's balance. atk 1 - single target - taijutsu [UND] [-R] [f] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Unsteady - If another attack is used immediately after this, the target must pay an additional 1 AP to initiate a defense skill (can use BLK only) and the DEF applied by the skill is halved. If a defense skill is used, it automatically triggers the defense penalty. Unguardable - This attack cannot be defended
Reki uses Double Strike with his Kunai! 6 DMG ([1+2] x 2)
Double-strike (-1 AP, -2 STA) A weapon attack that strikes twice. atk 1(2) - single target - taijutsu [WPN] [-R] [1w] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai! 3 DMG (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai! 3 DMG (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki ends his turn.
Reki HP: 30 AP: 0 (+5) STA: 6/10 CHK: 1(+1)/5 [Wielding - Kunai x1 (1h)]
Manta HP: 17 (-13) AP: 3 (+2) STA: 10/10 CHK: 1/5 [Wielding - Kunai x1 (1h)]
[ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ]
Accidentally put K instead of R lol xD. Stupid Keto.
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Post by Panicz on Jul 24, 2007 10:12:33 GMT -5
Defense PhaseManta uses Block against Reki's Double-strike.Block (-1 AP, -1 STA) A defensive block with the arms or weapons. def 2 - defensive - taijutsu [-1 def] [BLK] [-R] [2h] Can be used against: STK, WPN* *Can only be used against WPN if a weapon is equipped Applicable Weapons: AnyMantaHP: 18 AP: 1 (+4) STA: 9/10 CHK: 1/5 [Wielding - Kunai x1 (1h)] Battle Map [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] ___ Attack PhaseMantaHP: 18 AP: 4 (+1) [Defense Penalty]STA: 9/10 CHK: 1/5 [Wielding - Kunai x1 (1h)] Manta uses Palm Strike. 5 DMG! (1+4)Palm Strike (-1 AP, -1 STA) A powerful palm thrust which sends the target backward. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Stagger1 - Target is forced one space backward Combo - If another attack is used this turn it deals +2 damage and costs 1 less APManta uses his SIGNATURE JUTSU, White Palm. 9 DMG! (3+4+2) White Palm [-1 AP, -1 STA] [1 Less AP (Palm Strike)] Manta heats his palm up to incredible temperatures and thrusts it towards the target. atk 3 – hits first target – taijutsu [STK] [-R] [1h] [ ][ ][ ][ ][ ] [ ][N][x][x][x] [ ][ ][ ][ ][ ] Manta uses Charging Barrage. 3 DMG! (2+1)Charging Barrage (-1 AP, -2 STA) The user dashes forward while throwing a barrage of kunai. atk 2 - hits first target - taijutsu [WPN] [-R] [2hf] [ ][ ][ ][ ][ ][ ] [ ][N][ ][x][x][ ] [ ][ ][ ][ ][ ][ ] Move - User is moved one space forward. Forced Defense - If this attack is defended, it triggers forced defense. If this skill is directly followed by an attack, that attack has 50% DEF skill penetration. Manta ends his turn.___ MantaHP: 23 AP: 1 (+4) STA: 5(+1)/10 CHK: 1(+1)/5 [Wielding - Kunai x1 (1h)] RekiHP: 13 AP: 0 (+5) STA: 7/10 CHK: 2/5 [Wielding - Kunai x1 (1h)] Battle Map [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][R][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] ___ Hardcore. I can't see anything wrong from a players point of view... yet. It's working pretty well... fun, too.
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
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Post by Hawk Eye on Jul 24, 2007 14:05:43 GMT -5
I forgot to clear something up. I just edited Feint Step. Where it said "BLK Only", it should have said "the target can only block". Sorry for the mix up. So, go ahead and make whatever changes are necessary. Sorry .
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Post by Panicz on Jul 24, 2007 14:20:17 GMT -5
Edits made. We all make mistakes... but now I might dislike that attack even more.
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
Posts: 1,019
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Post by Hawk Eye on Jul 24, 2007 14:47:40 GMT -5
You forgot that Double Strike hits twice, so instead of reducing it by only 1, you reduce it by 2 since DEF is applied twice.
Also I think you got the battle map mixed up somehow?
Also you should have 2 AP. The Defense Penalty only reduces the user's AP if they use a jutsu while effected by it, not when they receive it.
Reki HP: 13 AP: 5 STA: 7/10 CHK: 3/5 [Wielding - Kunai x1 (1h)]
Manta HP: 19 AP: 2 STA: 5/10 CHK: 1/5 [Wielding - Kunai x1 (1h)]
Reki begins to create chakra! (-1 AP) Reki creates 1 chakra. (-1 STA, +1 CHK) Reki uses Disarm, dealing 0 damage.
Disarm (-1 AP) Remove your target's weapon. atk 0 - single target - taijutsu [UND] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Disarm - Target's weapon is returned to their inventory. This skill fails if the user's DEX is less than the target's. Zero Damage - This skill does 0 damage.
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki HP: 13 AP: 1 (+4) STA: 6(+1)/10 CHK: 4/5 [Wielding - Kunai x1 (1h)]
Manta HP: 13 (-6) AP: 2 STA: 5/10 CHK: 1/5
[ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ]
Your turn. Remember you cant defend weapon attacks using Block without a weapon equipped.
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Post by Panicz on Jul 24, 2007 15:54:53 GMT -5
DEFENSE PHASEManta uses Block on Reki's Disarm.Block (-1 AP, -1 STA) A defensive block with the arms or weapons. def 2 - defensive - taijutsu [BLK] [-R] [2h] Can be used against: STK, WPN* *Can only be used against WPN if a weapon is equipped Applicable Weapons: AnyManta ends his DEFENSIVE PHASEMantaHP: 13 AP: 5 STA: 5/10 CHK: 2/5 [Wielding - Kunai x1 (1h)] Battle Map [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ] ___ ATTACK PHASEMantaHP: 13 AP: 5 STA: 5/10 CHK: 2/5 [Wielding - Kunai x1 (1h)] Manta begins to create chakra. -1 AP Manta creates 1 chakra. -1 STA, +1 CHK.Manta ends his ATTACK PHASE. Manta gains Resting status.___ MantaHP: 13 AP: 4 (+1) STA: 4(+1x2)/10 CHK: 3(+1)/5 [Wielding - Kunai x1 (1h)] RekiHP: 13 AP: 1 (+4) STA: 6(+1)/10 CHK: 4/5 [Wielding - Kunai x1 (1h)] Battle Map [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ]
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
Posts: 1,019
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Post by Hawk Eye on Jul 24, 2007 16:52:53 GMT -5
Reki HP: 13 AP: 5 STA: 8/10 CHK: 5/5 [Wielding - Kunai x1 (1h)]
Manta HP: 13 AP: 4(+1) STA: 4(+2)/10 CHK: 3/5 [Wielding - Kunai x1 (1h)] [Resting]
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki uses Melee with his Kunai, dealing 3 damage. (1+2)
Melee (-1 AP) An attack at close range. atk 1 - single target - taijutsu [STK] [-R] [1h] [ ][ ][ ] [ ][N][x] [ ][ ][ ] Applicable Weapons: Any
Reki ends his turn.
Reki HP: 13 AP: 1(+4) STA: 8(+1)/10 CHK: 5/5 [Wielding - Kunai x1 (1h)]
Manta HP: 1 (-12) AP: 4(+1) STA: 4(+2)/10 CHK: 3(+1)/5 [Wielding - Kunai x1 (1h)]
[ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][M][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ]
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Post by Panicz on Jul 24, 2007 17:43:37 GMT -5
DEFENSE PHASEManta uses Block on two of Reki's Melee.Block (-1 AP, -1 STA) A defensive block with the arms or weapons. def 2 - defensive - taijutsu [BLK] [-R] [2h] Can be used against: STK, WPN* *Can only be used against WPN if a weapon is equipped Applicable Weapons: AnyManta acquires Defense Penalty. Manta ends his DEFENSIVE PHASE. Manta loses his Defense Penalty.MantaHP: 5 AP: 5 STA: 4 CHK: 4 ___ ATTACK PHASEMantaHP: 5 AP: 5 STA: 4/10 CHK: 4/5 Manta moves UP 2, and LEFT 2. Manta ends his ATTACK PHASE.___ RekiHP: 13 AP: 1(+4) STA: 8(+1)/10 CHK: 5/5 [Wielding - Kunai x1 (1h)] MantaHP: 5 AP: 1(+4) STA: 4(+1)/10 CHK: 4(+1)/5 [Wielding - Kunai x1 (1h)] Battle Map [ ][M][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][R][ ][ ] [ ][ ][ ][ ][ ][ ] Er, I'm afraid this might be where we leave off for a week or so. As I think I've mentioned before, I'm away for the next week and a bit, so I'll be unable to post at all. I, by all means, plan on finishing this battle (I do have a strategy), I just cannot do it... now. lolz. Good stuff.
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Hawk Eye
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The Comic Relief Guy
Don't eat your soul to fill your belly
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Post by Hawk Eye on Jul 24, 2007 18:04:36 GMT -5
Alright. By the way, you gave yourself 2 STA when you shouldve only recovered 1, since you spent 4 AP total during that turn.
Reki HP: 13 AP: 5 STA: 9/10 CHK: 5/5 [Wielding - Kunai x1 (1h)]
Manta HP: 5 AP: 1(+4) STA: 3(+1)/10 CHK: 4(+1)/5 [Wielding - Kunai x1 (1h)]
Reki moves two spaces left. -2 AP Reki uses Throw Shuriken, dealing 2 damage! (1+1) Reki uses Throw Shuriken, dealing 2 damage! (1+1)
Throw Shuriken (-1 AP) The user throws a shuriken or kunai at their target. atk 1 - hits first target - taijutsu [WPN] [-R] [1h] [ ][ ][ ][ ][ ][ ][ ] [ ][N][ ][x][x][x][ ] [ ][ ][ ][ ][ ][ ][ ] Half Bonus - This skill receives only half of the bonus damage applied by the user's DEX
Reki ends his turn.
Reki HP: 13 AP: 1(+4) STA: 9/10 CHK: 5/5
Manta HP: 1 (-4) AP: 1(+4) STA: 3(+1)/10 CHK: 4(+1)/5
[ ][M][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][R][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ]
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